NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m2d::ResAccIf_c Class Referenceabstract
Inheritance diagram for m2d::ResAccIf_c:
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Description

Definition at line 6 of file resource.hpp.

Public Member Functions

virtual void creater ()=0
 
bool attach (void *resource, const char *rootDir)
 
void detach ()
 
void * getResource (ulong type, const char *name)
 
void setResAccessor (nw4r::lyt::ArcResourceAccessor *resAccessor)
 
nw4r::lyt::ArcResourceAccessorgetResAccessor () const
 

Private Attributes

nw4r::lyt::ArcResourceAccessormpResAccessor
 
void * mpResource
 

Constructor & Destructor Documentation

◆ ResAccIf_c()

m2d::ResAccIf_c::ResAccIf_c ( )
inline

Definition at line 8 of file resource.hpp.

◆ ~ResAccIf_c()

virtual m2d::ResAccIf_c::~ResAccIf_c ( )
inlinevirtual

Definition at line 9 of file resource.hpp.

Member Function Documentation

◆ attach()

bool m2d::ResAccIf_c::attach ( void * resource,
const char * rootDir )

Definition at line 130 of file m_2d.cpp.

◆ detach()

void m2d::ResAccIf_c::detach ( )

Definition at line 138 of file m_2d.cpp.

◆ getResource()

void * m2d::ResAccIf_c::getResource ( ulong type,
const char * name )

Definition at line 143 of file m_2d.cpp.

◆ setResAccessor()

void m2d::ResAccIf_c::setResAccessor ( nw4r::lyt::ArcResourceAccessor * resAccessor)
inline

Definition at line 16 of file resource.hpp.

◆ getResAccessor()

nw4r::lyt::ArcResourceAccessor * m2d::ResAccIf_c::getResAccessor ( ) const
inline

Definition at line 17 of file resource.hpp.

Member Data Documentation

◆ mpResAccessor

nw4r::lyt::ArcResourceAccessor* m2d::ResAccIf_c::mpResAccessor
private

Definition at line 20 of file resource.hpp.

◆ mpResource

void* m2d::ResAccIf_c::mpResource
private

Definition at line 21 of file resource.hpp.