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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 6 of file resource.hpp.
Public Member Functions | |
| virtual void | creater ()=0 |
| bool | attach (void *resource, const char *rootDir) |
| void | detach () |
| void * | getResource (ulong type, const char *name) |
| void | setResAccessor (nw4r::lyt::ArcResourceAccessor *resAccessor) |
| nw4r::lyt::ArcResourceAccessor * | getResAccessor () const |
Private Attributes | |
| nw4r::lyt::ArcResourceAccessor * | mpResAccessor |
| void * | mpResource |
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inline |
Definition at line 8 of file resource.hpp.
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inlinevirtual |
Definition at line 9 of file resource.hpp.
| bool m2d::ResAccIf_c::attach | ( | void * | resource, |
| const char * | rootDir ) |
| void * m2d::ResAccIf_c::getResource | ( | ulong | type, |
| const char * | name ) |
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inline |
Definition at line 16 of file resource.hpp.
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inline |
Definition at line 17 of file resource.hpp.
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private |
Definition at line 20 of file resource.hpp.
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private |
Definition at line 21 of file resource.hpp.