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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for m3d::banm_c, including all inherited members.
| anmType_e enum name | m3d::banm_c | |
| banm_c() (defined in m3d::banm_c) | m3d::banm_c | inline |
| createAllocator(mAllocator_c *allocator, size_t *size) (defined in m3d::banm_c) | m3d::banm_c | |
| getFrame() const (defined in m3d::banm_c) | m3d::banm_c | |
| getObj() (defined in m3d::banm_c) | m3d::banm_c | inline |
| getRate() const (defined in m3d::banm_c) | m3d::banm_c | |
| getType() const =0 (defined in m3d::banm_c) | m3d::banm_c | pure virtual |
| IsBound() const (defined in m3d::banm_c) | m3d::banm_c | |
| mAllocator (defined in m3d::banm_c) | m3d::banm_c | protected |
| mpHeap (defined in m3d::banm_c) | m3d::banm_c | protected |
| mpObj (defined in m3d::banm_c) | m3d::banm_c | protected |
| play() (defined in m3d::banm_c) | m3d::banm_c | inlinevirtual |
| remove() (defined in m3d::banm_c) | m3d::banm_c | virtual |
| setFrameOnly(float frame) (defined in m3d::banm_c) | m3d::banm_c | |
| setRate(float rate) (defined in m3d::banm_c) | m3d::banm_c | |
| sHeapAlignment | m3d::banm_c | privatestatic |
| TYPE_ANM_CHR enum value (defined in m3d::banm_c) | m3d::banm_c | |
| TYPE_ANM_MAT_CLR enum value (defined in m3d::banm_c) | m3d::banm_c | |
| TYPE_ANM_OTHER enum value | m3d::banm_c | |
| TYPE_ANM_TEX_PAT enum value (defined in m3d::banm_c) | m3d::banm_c | |
| TYPE_ANM_TEX_SRT enum value (defined in m3d::banm_c) | m3d::banm_c | |
| TYPE_ANM_VIS enum value (defined in m3d::banm_c) | m3d::banm_c | |
| ~banm_c() (defined in m3d::banm_c) | m3d::banm_c | virtual |