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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Public Types | |
| enum | anmType_e { TYPE_ANM_CHR , TYPE_ANM_VIS , TYPE_ANM_MAT_CLR , TYPE_ANM_TEX_PAT , TYPE_ANM_TEX_SRT , TYPE_ANM_OTHER } |
Public Member Functions | |
| virtual anmType_e | getType () const =0 |
| virtual void | remove () |
| virtual void | play () |
| bool | createAllocator (mAllocator_c *allocator, size_t *size) |
| bool | IsBound () const |
| float | getFrame () const |
| void | setFrameOnly (float frame) |
| float | getRate () const |
| void | setRate (float rate) |
| nw4r::g3d::AnmObj * | getObj () |
Protected Attributes | |
| nw4r::g3d::AnmObj * | mpObj |
| EGG::FrmHeap * | mpHeap |
| mAllocator_c | mAllocator |
Static Private Attributes | |
| static u32 | sHeapAlignment |
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inlinevirtual |
Reimplemented in m3d::fanm_c.
| bool m3d::banm_c::createAllocator | ( | mAllocator_c * | allocator, |
| size_t * | size ) |
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protected |