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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for m3d::mdl_c::mdlCallback_c, including all inherited members.
| calcBlend() (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| create(nw4r::g3d::ResMdl resMdl, mAllocator_c *allocator, size_t *pSize) (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| ExecCallbackA(nw4r::g3d::ChrAnmResult *anmRes, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | virtual |
| ExecCallbackB(nw4r::g3d::WorldMtxManip *manip, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | virtual |
| ExecCallbackC(nw4r::math::MTX34 *mtx, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | virtual |
| mCalcRatio (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| mdlCallback_c() (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| mNodeCount (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| mpAllocator (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| mpCallback (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| mpNodeResults (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| remove() (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| setBlendFrame(float blendFrame) (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | |
| ~mdlCallback_c() (defined in m3d::mdl_c::mdlCallback_c) | m3d::mdl_c::mdlCallback_c | virtual |