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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Public Member Functions | |
| virtual void | ExecCallbackA (nw4r::g3d::ChrAnmResult *anmRes, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) |
| virtual void | ExecCallbackB (nw4r::g3d::WorldMtxManip *manip, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) |
| virtual void | ExecCallbackC (nw4r::math::MTX34 *mtx, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) |
| bool | create (nw4r::g3d::ResMdl resMdl, mAllocator_c *allocator, size_t *pSize) |
| void | remove () |
| void | setBlendFrame (float blendFrame) |
| void | calcBlend () |
Public Attributes | |
| calcRatio_c | mCalcRatio |
| int | mNodeCount |
| nw4r::g3d::ChrAnmResult * | mpNodeResults |
| callback_c * | mpCallback |
| mAllocator_c * | mpAllocator |
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virtual |
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virtual |
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virtual |
| bool m3d::mdl_c::mdlCallback_c::create | ( | nw4r::g3d::ResMdl | resMdl, |
| mAllocator_c * | allocator, | ||
| size_t * | pSize ) |
| void m3d::mdl_c::mdlCallback_c::setBlendFrame | ( | float | blendFrame | ) |
| calcRatio_c m3d::mdl_c::mdlCallback_c::mCalcRatio |
| nw4r::g3d::ChrAnmResult* m3d::mdl_c::mdlCallback_c::mpNodeResults |
| callback_c* m3d::mdl_c::mdlCallback_c::mpCallback |
| mAllocator_c* m3d::mdl_c::mdlCallback_c::mpAllocator |