NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Public Member Functions | |
virtual void | ExecCallbackA (nw4r::g3d::ChrAnmResult *anmRes, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) |
virtual void | ExecCallbackB (nw4r::g3d::WorldMtxManip *manip, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) |
virtual void | ExecCallbackC (nw4r::math::MTX34 *mtx, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw) |
bool | create (nw4r::g3d::ResMdl resMdl, mAllocator_c *allocator, size_t *pSize) |
void | remove () |
void | setBlendFrame (float blendFrame) |
void | calcBlend () |
Public Attributes | |
calcRatio_c | mCalcRatio |
int | mNodeCount |
nw4r::g3d::ChrAnmResult * | mpNodeResults |
callback_c * | mpCallback |
mAllocator_c * | mpAllocator |
|
virtual |
|
virtual |
|
virtual |
bool m3d::mdl_c::mdlCallback_c::create | ( | nw4r::g3d::ResMdl | resMdl, |
mAllocator_c * | allocator, | ||
size_t * | pSize ) |
void m3d::mdl_c::mdlCallback_c::setBlendFrame | ( | float | blendFrame | ) |
calcRatio_c m3d::mdl_c::mdlCallback_c::mCalcRatio |
nw4r::g3d::ChrAnmResult* m3d::mdl_c::mdlCallback_c::mpNodeResults |
callback_c* m3d::mdl_c::mdlCallback_c::mpCallback |
mAllocator_c* m3d::mdl_c::mdlCallback_c::mpAllocator |