NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResLightSet, including all inherited members.
Bind(const ResAnmScn scene) (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet | |
GetAmbLightID() const (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet | inline |
GetAmbLightResName() const (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet | inline |
GetLightResName(ulong idx) const (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet | inline |
GetNumLight() const (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet | inline |
HasAmbLight() const (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet | inline |
IsAmbLightBound() const (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet | inline |
NW4R_G3D_RESOURCE_FUNC_DEF(ResLightSet) (defined in nw4r::g3d::ResLightSet) | nw4r::g3d::ResLightSet |