NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResLightSet Class Reference
Inheritance diagram for nw4r::g3d::ResLightSet:
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Description

Definition at line 31 of file g3d_reslightset.h.

Public Member Functions

 NW4R_G3D_RESOURCE_FUNC_DEF (ResLightSet)
 
bool Bind (const ResAnmScn scene)
 
bool HasAmbLight () const
 
ResName GetAmbLightResName () const
 
ulong GetAmbLightID () const
 
ulong GetNumLight () const
 
bool IsAmbLightBound () const
 
ResName GetLightResName (ulong idx) const
 
- Public Member Functions inherited from nw4r::g3d::ResCommon< ResLightSetData >
 ResCommon (void *pData)
 
 ResCommon (const void *pData)
 
bool IsValid () const
 
ResLightSetDataptr ()
 
const ResLightSetDataptr () const
 
ResLightSetDataref ()
 
const ResLightSetDataref () const
 
ResLightSetDataofs_to_ptr_raw (s32 ofs)
 
const ResLightSetDataofs_to_ptr_raw (s32 ofs) const
 
ResLightSetDataofs_to_ptr (s32 ofs)
 
const ResLightSetDataofs_to_ptr (s32 ofs) const
 
ResLightSetData ofs_to_obj (s32 ofs)
 
const ResLightSetData ofs_to_obj (s32 ofs) const
 

Member Function Documentation

◆ HasAmbLight()

bool nw4r::g3d::ResLightSet::HasAmbLight ( ) const
inline

Definition at line 37 of file g3d_reslightset.h.

◆ GetAmbLightResName()

ResName nw4r::g3d::ResLightSet::GetAmbLightResName ( ) const
inline

Definition at line 41 of file g3d_reslightset.h.

◆ GetAmbLightID()

ulong nw4r::g3d::ResLightSet::GetAmbLightID ( ) const
inline

Definition at line 51 of file g3d_reslightset.h.

◆ GetNumLight()

ulong nw4r::g3d::ResLightSet::GetNumLight ( ) const
inline

Definition at line 55 of file g3d_reslightset.h.

◆ IsAmbLightBound()

bool nw4r::g3d::ResLightSet::IsAmbLightBound ( ) const
inline

Definition at line 59 of file g3d_reslightset.h.

◆ GetLightResName()

ResName nw4r::g3d::ResLightSet::GetLightResName ( ulong idx) const
inline

Definition at line 63 of file g3d_reslightset.h.