NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 31 of file g3d_reslightset.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResLightSet) | |
bool | Bind (const ResAnmScn scene) |
bool | HasAmbLight () const |
ResName | GetAmbLightResName () const |
ulong | GetAmbLightID () const |
ulong | GetNumLight () const |
bool | IsAmbLightBound () const |
ResName | GetLightResName (ulong idx) const |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResLightSetData * | ptr () |
const ResLightSetData * | ptr () const |
ResLightSetData & | ref () |
const ResLightSetData & | ref () const |
ResLightSetData * | ofs_to_ptr_raw (s32 ofs) |
const ResLightSetData * | ofs_to_ptr_raw (s32 ofs) const |
ResLightSetData * | ofs_to_ptr (s32 ofs) |
const ResLightSetData * | ofs_to_ptr (s32 ofs) const |
ResLightSetData | ofs_to_obj (s32 ofs) |
const ResLightSetData | ofs_to_obj (s32 ofs) const |
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Definition at line 37 of file g3d_reslightset.h.
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inline |
Definition at line 41 of file g3d_reslightset.h.
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inline |
Definition at line 51 of file g3d_reslightset.h.
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inline |
Definition at line 55 of file g3d_reslightset.h.
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inline |
Definition at line 59 of file g3d_reslightset.h.
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inline |
Definition at line 63 of file g3d_reslightset.h.