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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 31 of file g3d_reslightset.h.
Public Member Functions | |
| NW4R_G3D_RESOURCE_FUNC_DEF (ResLightSet) | |
| bool | Bind (const ResAnmScn scene) |
| bool | HasAmbLight () const |
| ResName | GetAmbLightResName () const |
| ulong | GetAmbLightID () const |
| ulong | GetNumLight () const |
| bool | IsAmbLightBound () const |
| ResName | GetLightResName (ulong idx) const |
Public Member Functions inherited from nw4r::g3d::ResCommon< ResLightSetData > | |
| ResCommon (void *pData) | |
| ResCommon (const void *pData) | |
| bool | IsValid () const |
| ResLightSetData * | ptr () |
| const ResLightSetData * | ptr () const |
| ResLightSetData & | ref () |
| const ResLightSetData & | ref () const |
| ResLightSetData * | ofs_to_ptr_raw (s32 ofs) |
| const ResLightSetData * | ofs_to_ptr_raw (s32 ofs) const |
| ResLightSetData * | ofs_to_ptr (s32 ofs) |
| const ResLightSetData * | ofs_to_ptr (s32 ofs) const |
| ResLightSetData | ofs_to_obj (s32 ofs) |
| const ResLightSetData | ofs_to_obj (s32 ofs) const |
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Definition at line 37 of file g3d_reslightset.h.
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inline |
Definition at line 41 of file g3d_reslightset.h.
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inline |
Definition at line 51 of file g3d_reslightset.h.
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inline |
Definition at line 55 of file g3d_reslightset.h.
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inline |
Definition at line 59 of file g3d_reslightset.h.
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inline |
Definition at line 63 of file g3d_reslightset.h.