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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResMatPix, including all inherited members.
| CallDisplayList(bool sync) const (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| CopyTo(void *pDst) const (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| DCStore(bool sync) (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| EndEdit() (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | inline |
| GXGetAlphaCompare(GXCompare *pComp0, u8 *pRef0, GXAlphaOp *pLogic, GXCompare *pComp1, u8 *pRef1) const (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| GXGetBlendMode(GXBlendMode *pMode, GXBlendFactor *pSrcFactor, GXBlendFactor *pDstFactor, GXLogicOp *pLogic) const (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| GXGetDstAlpha(GXBool *pEnable, u8 *pAlpha) const (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| GXGetZMode(GXBool *pTest, GXCompare *pCompare, GXBool *pUpdate) const (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| GXSetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp logic, GXCompare comp1, u8 ref1) (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| GXSetBlendMode(GXBlendMode mode, GXBlendFactor srcFactor, GXBlendFactor dstFactor, GXLogicOp logic) (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| GXSetDstAlpha(GXBool enable, u8 alpha) (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| GXSetZMode(GXBool test, GXCompare compare, GXBool update) (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix | |
| NW4R_G3D_RESOURCE_FUNC_DEF_EX(ResMatPix, ResPixDL) (defined in nw4r::g3d::ResMatPix) | nw4r::g3d::ResMatPix |