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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResShp, including all inherited members.
| CallPrePrimitiveDisplayList(bool sync, bool cacheIsSame) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| CallPrimitiveDisplayList(bool sync) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| DisableSetArray(GXAttr attr) (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| ExistVtxDesc(GXAttr attr) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| GetParent() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| GetPrePrimDLTag() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| GetPrePrimDLTag() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| GetPrimDLTag() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| GetPrimDLTag() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| GetResShpPrePrim() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| GetResShpPrePrim() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| GetResVtxClr(ulong idx) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| GetResVtxNrm() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| GetResVtxPos() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| GetResVtxTexCoord(ulong idx) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| GXGetVtxAttrFmtv(GXVtxAttrFmtList *pList) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| GXGetVtxDescv(GXVtxDescList *pList) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| GXSetArray(GXAttr attr, const void *pBase, u8 stride) (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| Init() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| IsVisible() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
| NW4R_G3D_RESOURCE_FUNC_DEF(ResShp) (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
| Terminate() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp |