NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResShp, including all inherited members.
CallPrePrimitiveDisplayList(bool sync, bool cacheIsSame) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
CallPrimitiveDisplayList(bool sync) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
DisableSetArray(GXAttr attr) (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
ExistVtxDesc(GXAttr attr) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
GetParent() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
GetPrePrimDLTag() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
GetPrePrimDLTag() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
GetPrimDLTag() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
GetPrimDLTag() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
GetResShpPrePrim() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
GetResShpPrePrim() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
GetResVtxClr(ulong idx) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
GetResVtxNrm() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
GetResVtxPos() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
GetResVtxTexCoord(ulong idx) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
GXGetVtxAttrFmtv(GXVtxAttrFmtList *pList) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
GXGetVtxDescv(GXVtxDescList *pList) const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
GXSetArray(GXAttr attr, const void *pBase, u8 stride) (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
Init() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
IsVisible() const (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | inline |
NW4R_G3D_RESOURCE_FUNC_DEF(ResShp) (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp | |
Terminate() (defined in nw4r::g3d::ResShp) | nw4r::g3d::ResShp |