NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResTexObj, including all inherited members.
CopyTo(void *pDst) const (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj | |
EndEdit() (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj | inline |
GetTexObj(GXTexMapID id) const (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj | |
GetTexObj(GXTexMapID id) (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj | |
Invalidate(GXTexMapID id) (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj | |
IsValidTexObj(GXTexMapID id) const (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj | |
NW4R_G3D_RESOURCE_FUNC_DEF(ResTexObj) (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj | |
Validate(GXTexMapID id) (defined in nw4r::g3d::ResTexObj) | nw4r::g3d::ResTexObj |