NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResTexObj Class Reference
Inheritance diagram for nw4r::g3d::ResTexObj:
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Description

Definition at line 163 of file g3d_resmat.h.

Public Member Functions

 NW4R_G3D_RESOURCE_FUNC_DEF (ResTexObj)
 
ResTexObj CopyTo (void *pDst) const
 
const GXTexObj * GetTexObj (GXTexMapID id) const
 
GXTexObj * GetTexObj (GXTexMapID id)
 
bool IsValidTexObj (GXTexMapID id) const
 
void Validate (GXTexMapID id)
 
void Invalidate (GXTexMapID id)
 
void EndEdit ()
 
- Public Member Functions inherited from nw4r::g3d::ResCommon< ResTexObjData >
 ResCommon (void *pData)
 
 ResCommon (const void *pData)
 
bool IsValid () const
 
ResTexObjDataptr ()
 
const ResTexObjDataptr () const
 
ResTexObjDataref ()
 
const ResTexObjDataref () const
 
ResTexObjDataofs_to_ptr_raw (s32 ofs)
 
const ResTexObjDataofs_to_ptr_raw (s32 ofs) const
 
ResTexObjDataofs_to_ptr (s32 ofs)
 
const ResTexObjDataofs_to_ptr (s32 ofs) const
 
ResTexObjData ofs_to_obj (s32 ofs)
 
const ResTexObjData ofs_to_obj (s32 ofs) const
 

Member Function Documentation

◆ EndEdit()

void nw4r::g3d::ResTexObj::EndEdit ( )
inline

Definition at line 177 of file g3d_resmat.h.