NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Definition at line 163 of file g3d_resmat.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResTexObj) | |
ResTexObj | CopyTo (void *pDst) const |
const GXTexObj * | GetTexObj (GXTexMapID id) const |
GXTexObj * | GetTexObj (GXTexMapID id) |
bool | IsValidTexObj (GXTexMapID id) const |
void | Validate (GXTexMapID id) |
void | Invalidate (GXTexMapID id) |
void | EndEdit () |
![]() | |
ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResTexObjData * | ptr () |
const ResTexObjData * | ptr () const |
ResTexObjData & | ref () |
const ResTexObjData & | ref () const |
ResTexObjData * | ofs_to_ptr_raw (s32 ofs) |
const ResTexObjData * | ofs_to_ptr_raw (s32 ofs) const |
ResTexObjData * | ofs_to_ptr (s32 ofs) |
const ResTexObjData * | ofs_to_ptr (s32 ofs) const |
ResTexObjData | ofs_to_obj (s32 ofs) |
const ResTexObjData | ofs_to_obj (s32 ofs) const |
|
inline |
Definition at line 177 of file g3d_resmat.h.