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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResVtxNrm, including all inherited members.
| CopyTo(void *pDst) const (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | |
| DCStore(bool) (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | |
| GetArray(const void **ppBase, u8 *pStride) const (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | |
| GetData() (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | inline |
| GetData() const (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | inline |
| GetID() const (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | inline |
| GetNumVtxNrm() const (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | inline |
| GetSize() const (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | inline |
| Init() (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | inline |
| NW4R_G3D_RESOURCE_FUNC_DEF(ResVtxNrm) (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm | |
| SetArray() (defined in nw4r::g3d::ResVtxNrm) | nw4r::g3d::ResVtxNrm |