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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::lyt::AnimTransform, including all inherited members.
| Animate(ulong idx, Pane *pPane)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
| Animate(ulong idx, Material *pMaterial)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
| AnimTransform() (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
| Bind(Pane *pPane, bool recursive)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
| Bind(Material *pMaterial)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
| GetFrame() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | inline |
| GetFrameMax() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | inline |
| GetFrameSize() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
| IsLoopData() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
| mFrame (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | protected |
| mpRes (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | protected |
| NW4R_UT_LINKLIST_NODE_DECL() (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
| SetFrame(f32 frame) (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | inline |
| SetResource(const res::AnimationBlock *pBlock, ResourceAccessor *pAccessor)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
| SetResource(const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor, u16 animNum)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
| ~AnimTransform() (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | virtual |