NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::lyt::AnimTransform, including all inherited members.
Animate(ulong idx, Pane *pPane)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
Animate(ulong idx, Material *pMaterial)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
AnimTransform() (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
Bind(Pane *pPane, bool recursive)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
Bind(Material *pMaterial)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
GetFrame() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | inline |
GetFrameMax() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | inline |
GetFrameSize() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
IsLoopData() const (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
mFrame (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | protected |
mpRes (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | protected |
NW4R_UT_LINKLIST_NODE_DECL() (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | |
SetFrame(f32 frame) (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | inline |
SetResource(const res::AnimationBlock *pBlock, ResourceAccessor *pAccessor)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
SetResource(const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor, u16 animNum)=0 (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | pure virtual |
~AnimTransform() (defined in nw4r::lyt::AnimTransform) | nw4r::lyt::AnimTransform | virtual |