NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::lyt::AnimTransform Member List

This is the complete list of members for nw4r::lyt::AnimTransform, including all inherited members.

Animate(ulong idx, Pane *pPane)=0 (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformpure virtual
Animate(ulong idx, Material *pMaterial)=0 (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformpure virtual
AnimTransform() (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransform
Bind(Pane *pPane, bool recursive)=0 (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformpure virtual
Bind(Material *pMaterial)=0 (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformpure virtual
GetFrame() const (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransforminline
GetFrameMax() const (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransforminline
GetFrameSize() const (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransform
IsLoopData() const (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransform
mFrame (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformprotected
mpRes (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformprotected
NW4R_UT_LINKLIST_NODE_DECL() (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransform
SetFrame(f32 frame) (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransforminline
SetResource(const res::AnimationBlock *pBlock, ResourceAccessor *pAccessor)=0 (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformpure virtual
SetResource(const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor, u16 animNum)=0 (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformpure virtual
~AnimTransform() (defined in nw4r::lyt::AnimTransform)nw4r::lyt::AnimTransformvirtual