NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 83 of file lyt_animation.h.
Public Member Functions | |
virtual void | SetResource (const res::AnimationBlock *pBlock, ResourceAccessor *pAccessor)=0 |
virtual void | SetResource (const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor, u16 animNum)=0 |
virtual void | Bind (Pane *pPane, bool recursive)=0 |
virtual void | Bind (Material *pMaterial)=0 |
virtual void | Animate (ulong idx, Pane *pPane)=0 |
virtual void | Animate (ulong idx, Material *pMaterial)=0 |
u16 | GetFrameSize () const |
bool | IsLoopData () const |
f32 | GetFrame () const |
void | SetFrame (f32 frame) |
f32 | GetFrameMax () const |
NW4R_UT_LINKLIST_NODE_DECL () | |
Protected Attributes | |
const res::AnimationBlock * | mpRes |
f32 | mFrame |
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inline |
Definition at line 105 of file lyt_animation.h.
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inline |
Definition at line 108 of file lyt_animation.h.
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inline |
Definition at line 112 of file lyt_animation.h.
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protected |
Definition at line 120 of file lyt_animation.h.
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protected |
Definition at line 121 of file lyt_animation.h.