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    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
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Definition at line 15 of file snd_Sound3DCalculator.h.
Classes | |
| struct | CalcPanParam | 
Static Public Member Functions | |
| static void | CalcVolumeAndPriority (const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *, int *) | 
| static void | CalcPan (const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, const Sound3DCalculator::CalcPanParam &, float *pan, float *surroundPan) | 
| static void | CalcPitch (const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *) | 
| static void | CalcBiquadFilterValue (const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *) | 
| static void | CalcPanDpl2 (const nw4r::math::VEC3 &, float, float, float, float, float, float, float *, float *) | 
| static void | CalcPanStereo (const nw4r::math::VEC3 &, float, float, float, float, float *, float *) | 
| static void | CalcAngleAndDistance (const nw4r::math::VEC3 &, float, float, float *, float *) |