Definition at line 21 of file snd_SoundHandle.h.
◆ SoundHandle()
nw4r::snd::SoundHandle::SoundHandle |
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◆ ~SoundHandle()
nw4r::snd::SoundHandle::~SoundHandle |
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◆ IsAttachedSound()
bool nw4r::snd::SoundHandle::IsAttachedSound |
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◆ detail_GetAttachedSound() [1/2]
◆ detail_GetAttachedSound() [2/2]
◆ FadeIn()
void nw4r::snd::SoundHandle::FadeIn |
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int | fadeFrames | ) |
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◆ SetVolume()
void nw4r::snd::SoundHandle::SetVolume |
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f32 | volume, |
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int | frames ) |
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◆ SetPitch()
void nw4r::snd::SoundHandle::SetPitch |
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f32 | volume | ) |
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◆ Stop()
void nw4r::snd::SoundHandle::Stop |
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int | fadeFrames | ) |
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◆ Pause()
void nw4r::snd::SoundHandle::Pause |
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bool | flag, |
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int | fadeFrames ) |
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◆ SetPan()
void nw4r::snd::SoundHandle::SetPan |
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f32 | pan | ) |
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◆ IsPause()
bool nw4r::snd::SoundHandle::IsPause |
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◆ GetRemainingFadeFrames()
int nw4r::snd::SoundHandle::GetRemainingFadeFrames |
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◆ GetId()
ulong nw4r::snd::SoundHandle::GetId |
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◆ StartPrepared()
void nw4r::snd::SoundHandle::StartPrepared |
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◆ mSound