NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::snd::detail::AnimEventPlayer Member List

This is the complete list of members for nw4r::snd::detail::AnimEventPlayer, including all inherited members.

AnimEventPlayer() (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer
ForceStop() (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer
GetHandle() (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
GetPriority() const (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
HoldEvent(const AnimEvent *event, SoundStartable *startable, bool b) (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer
IsAttachedSound() const (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
IsCurrentEvent(const AnimEvent *event) const (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
IsRunning() const (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
mHandle (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerprivate
mIsRunning (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerprivate
mpEvent (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerprivate
SetPitch(f32 pitch) (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
SetVariable(const AnimEvent *event, ulong varNo, f32 f) (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer
SetVolume(f32 volume) (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
SetVolumePitch(const AnimEvent *event, bool b) (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer
StartEvent(const AnimEvent *event, SoundStartable *startable, bool b) (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer
StopEvent(const AnimEvent *event) (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayerinline
UpdateFrame() (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer
~AnimEventPlayer() (defined in nw4r::snd::detail::AnimEventPlayer)nw4r::snd::detail::AnimEventPlayer