Definition at line 15 of file snd_AnimSound.h.
◆ GetHandle()
SoundHandle * nw4r::snd::detail::AnimEventPlayer::GetHandle |
( |
| ) |
|
|
inline |
◆ IsAttachedSound()
bool nw4r::snd::detail::AnimEventPlayer::IsAttachedSound |
( |
| ) |
const |
|
inline |
◆ IsCurrentEvent()
bool nw4r::snd::detail::AnimEventPlayer::IsCurrentEvent |
( |
const AnimEvent * | event | ) |
const |
|
inline |
◆ GetPriority()
int nw4r::snd::detail::AnimEventPlayer::GetPriority |
( |
| ) |
const |
|
inline |
◆ IsRunning()
bool nw4r::snd::detail::AnimEventPlayer::IsRunning |
( |
| ) |
const |
|
inline |
◆ StopEvent()
void nw4r::snd::detail::AnimEventPlayer::StopEvent |
( |
const AnimEvent * | event | ) |
|
|
inline |
◆ SetVolume()
void nw4r::snd::detail::AnimEventPlayer::SetVolume |
( |
f32 | volume | ) |
|
|
inline |
◆ SetPitch()
void nw4r::snd::detail::AnimEventPlayer::SetPitch |
( |
f32 | pitch | ) |
|
|
inline |
◆ mHandle
SoundHandle nw4r::snd::detail::AnimEventPlayer::mHandle |
|
private |
◆ mpEvent
const AnimEvent* nw4r::snd::detail::AnimEventPlayer::mpEvent |
|
private |
◆ mIsRunning
bool nw4r::snd::detail::AnimEventPlayer::mIsRunning |
|
private |