Definition at line 15 of file snd_AnimSound.h.
 
◆ GetHandle()
  
  
      
        
          | SoundHandle * nw4r::snd::detail::AnimEventPlayer::GetHandle  | 
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◆ IsAttachedSound()
  
  
      
        
          | bool nw4r::snd::detail::AnimEventPlayer::IsAttachedSound  | 
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           const | 
         
       
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◆ IsCurrentEvent()
  
  
      
        
          | bool nw4r::snd::detail::AnimEventPlayer::IsCurrentEvent  | 
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          const AnimEvent * |           event | ) | 
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◆ GetPriority()
  
  
      
        
          | int nw4r::snd::detail::AnimEventPlayer::GetPriority  | 
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           const | 
         
       
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◆ IsRunning()
  
  
      
        
          | bool nw4r::snd::detail::AnimEventPlayer::IsRunning  | 
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           const | 
         
       
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◆ StopEvent()
  
  
      
        
          | void nw4r::snd::detail::AnimEventPlayer::StopEvent  | 
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          const AnimEvent * |           event | ) | 
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◆ SetVolume()
  
  
      
        
          | void nw4r::snd::detail::AnimEventPlayer::SetVolume  | 
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          f32 |           volume | ) | 
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◆ SetPitch()
  
  
      
        
          | void nw4r::snd::detail::AnimEventPlayer::SetPitch  | 
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          f32 |           pitch | ) | 
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◆ mHandle
  
  
      
        
          | SoundHandle nw4r::snd::detail::AnimEventPlayer::mHandle | 
         
       
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◆ mpEvent
  
  
      
        
          | const AnimEvent* nw4r::snd::detail::AnimEventPlayer::mpEvent | 
         
       
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◆ mIsRunning
  
  
      
        
          | bool nw4r::snd::detail::AnimEventPlayer::mIsRunning | 
         
       
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private   |