NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::snd::detail::SoundInstanceManager< Sound > Member List

This is the complete list of members for nw4r::snd::detail::SoundInstanceManager< Sound >, including all inherited members.

Alloc(int priority, int ambientPriority) (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
Create(void *buffer, ulong size) (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
Destroy(void *buffer, ulong size) (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
Free(Sound *sound) (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
GetActiveCount() const (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
GetLowestPrioritySound() (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
InsertPriorityList(Sound *sound, int priority) (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
mMutex (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >private
mPool (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >private
mPriorityList (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >private
RemovePriorityList(Sound *sound) (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
SortPriorityList() (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
SoundInstanceManager() (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline
UpdatePriority(Sound *sound, int priority) (defined in nw4r::snd::detail::SoundInstanceManager< Sound >)nw4r::snd::detail::SoundInstanceManager< Sound >inline