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    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
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Definition at line 29 of file snd_SoundInstanceManager.h.
Public Member Functions | |
| ulong | Create (void *buffer, ulong size) | 
| void | Destroy (void *buffer, ulong size) | 
| Sound * | Alloc (int priority, int ambientPriority) | 
| void | Free (Sound *sound) | 
| ulong | GetActiveCount () const | 
| Sound * | GetLowestPrioritySound () | 
| void | InsertPriorityList (Sound *sound, int priority) | 
| void | SortPriorityList () | 
| void | RemovePriorityList (Sound *sound) | 
| void | UpdatePriority (Sound *sound, int priority) | 
Private Attributes | |
| MemoryPool< Sound > | mPool | 
| Sound::PriorityLinkList | mPriorityList | 
| OSMutex | mMutex | 
      
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Definition at line 34 of file snd_SoundInstanceManager.h.
      
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Definition at line 37 of file snd_SoundInstanceManager.h.
      
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Definition at line 46 of file snd_SoundInstanceManager.h.
      
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Definition at line 55 of file snd_SoundInstanceManager.h.
      
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Definition at line 99 of file snd_SoundInstanceManager.h.
      
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Definition at line 113 of file snd_SoundInstanceManager.h.
      
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Definition at line 115 of file snd_SoundInstanceManager.h.
      
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Definition at line 123 of file snd_SoundInstanceManager.h.
      
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Definition at line 137 of file snd_SoundInstanceManager.h.
      
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Definition at line 168 of file snd_SoundInstanceManager.h.
      
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Definition at line 170 of file snd_SoundInstanceManager.h.
      
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Definition at line 180 of file snd_SoundInstanceManager.h.
      
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Definition at line 181 of file snd_SoundInstanceManager.h.
      
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Definition at line 182 of file snd_SoundInstanceManager.h.