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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for sFStateMgr_c< T, Method >, including all inherited members.
| changeState(const sStateIDIf_c &newState) | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| executeState() | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| finalizeState() | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| getNewStateID() const | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| getOldStateID() const | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| getState() const | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| getStateID() const | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| initializeState() | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| refreshState() | sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | inlinevirtual |
| sFStateMgr_c(T &owner, const sStateIDIf_c &initializeState) (defined in sFStateMgr_c< T, Method >) | sFStateMgr_c< T, Method > | inline |
| ~sStateMgrIf_c() (defined in sStateMgrIf_c) | sStateMgrIf_c | inlinevirtual |