NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
#include <game/sLib/s_FStateMgr.hpp>
A wrapper for sStateMgr_c that uses sFStateFct_c and sStateIDChk_c.
T | The class that this state belongs to. |
Method | The method to use for the state manager. |
Definition at line 12 of file s_FStateMgr.hpp.
Public Member Functions | |
sFStateMgr_c (T &owner, const sStateIDIf_c &initializeState) | |
Public Member Functions inherited from sStateMgr_c< T, Method, sFStateFct_c, sStateIDChk_c > | |
sStateMgr_c (T &owner, const sStateIDIf_c &initialState) | |
virtual void | initializeState () |
Initializes the current state. | |
virtual void | executeState () |
Executes the current state. | |
virtual void | finalizeState () |
Prepares the current state for termination. | |
virtual void | changeState (const sStateIDIf_c &newState) |
Transitions to a new state ID. | |
virtual void | refreshState () |
Marks the current state to be executed again. | |
virtual sStateIf_c * | getState () const |
Gets the state holder. | |
virtual const sStateIDIf_c * | getNewStateID () const |
Gets the next state ID. | |
virtual const sStateIDIf_c * | getStateID () const |
Gets the current state ID. | |
virtual const sStateIDIf_c * | getOldStateID () const |
Gets the previous state ID. | |
|
inline |
Definition at line 14 of file s_FStateMgr.hpp.