NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_player_data.hpp
1#pragma once
2
3/// @unofficial
5 float mNoButton;
6 float mStand;
7 float mSlowNoDash;
8 float mSlowDash;
9 float mMedium;
10 float mFast;
11 float mTurnAround;
12};
13
14/// @unofficial
16 float mNormal;
17 float mSakaUp;
18 float mSakaDown;
19 float mAir;
20};
21
22/// @unofficial
24 sAirTurnPowerData mAirPower[2];
25 sTurnPowerData mTurnPowerNormal[2];
26 sTurnPowerData mTurnPowerIce[2];
27 sTurnPowerData mTurnPowerLowSlip[2];
28 float mGravityData[2][18];
29 float mGravityData2[18];
30 float mJumpSpeedValues1[3];
31 float mJumpSpeedValues2[4];
32};
33
34/// @unofficial
35namespace daPlayerData_c {
36 extern const sPowerChangeData smc_POWER_CHANGE_DATA;
37}