NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_player_data.hpp
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#pragma once
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/// @unofficial
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struct
sAirTurnPowerData
{
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float
mNoButton;
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float
mStand;
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float
mSlowNoDash;
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float
mSlowDash;
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float
mMedium;
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float
mFast;
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float
mTurnAround;
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};
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/// @unofficial
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struct
sTurnPowerData
{
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float
mNormal;
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float
mSakaUp;
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float
mSakaDown;
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float
mAir;
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};
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/// @unofficial
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struct
sPowerChangeData
{
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sAirTurnPowerData
mAirPower[2];
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sTurnPowerData
mTurnPowerNormal[2];
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sTurnPowerData
mTurnPowerIce[2];
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sTurnPowerData
mTurnPowerLowSlip[2];
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float
mGravityData[2][18];
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float
mGravityData2[18];
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float
mJumpSpeedValues1[3];
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float
mJumpSpeedValues2[4];
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};
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/// @unofficial
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namespace
daPlayerData_c
{
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extern
const
sPowerChangeData
smc_POWER_CHANGE_DATA;
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}
daPlayerData_c
Definition
d_a_player_data.hpp:35
sAirTurnPowerData
Definition
d_a_player_data.hpp:4
sPowerChangeData
Definition
d_a_player_data.hpp:23
sTurnPowerData
Definition
d_a_player_data.hpp:15
include
game
bases
d_a_player_data.hpp
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