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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_a_player_data.hpp>
Definition at line 23 of file d_a_player_data.hpp.
Public Attributes | |
| sAirTurnPowerData | mAirPower [2] |
| sTurnPowerData | mTurnPowerNormal [2] |
| sTurnPowerData | mTurnPowerIce [2] |
| sTurnPowerData | mTurnPowerLowSlip [2] |
| float | mGravityData [2][18] |
| float | mGravityData2 [18] |
| float | mJumpSpeedValues1 [3] |
| float | mJumpSpeedValues2 [4] |
| sAirTurnPowerData sPowerChangeData::mAirPower[2] |
Definition at line 24 of file d_a_player_data.hpp.
| sTurnPowerData sPowerChangeData::mTurnPowerNormal[2] |
Definition at line 25 of file d_a_player_data.hpp.
| sTurnPowerData sPowerChangeData::mTurnPowerIce[2] |
Definition at line 26 of file d_a_player_data.hpp.
| sTurnPowerData sPowerChangeData::mTurnPowerLowSlip[2] |
Definition at line 27 of file d_a_player_data.hpp.
| float sPowerChangeData::mGravityData[2][18] |
Definition at line 28 of file d_a_player_data.hpp.
| float sPowerChangeData::mGravityData2[18] |
Definition at line 29 of file d_a_player_data.hpp.
| float sPowerChangeData::mJumpSpeedValues1[3] |
Definition at line 30 of file d_a_player_data.hpp.
| float sPowerChangeData::mJumpSpeedValues2[4] |
Definition at line 31 of file d_a_player_data.hpp.