NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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sPowerChangeData Struct Reference

#include <game/bases/d_a_player_data.hpp>

Description

Definition at line 23 of file d_a_player_data.hpp.

Public Attributes

sAirTurnPowerData mAirPower [2]
sTurnPowerData mTurnPowerNormal [2]
sTurnPowerData mTurnPowerIce [2]
sTurnPowerData mTurnPowerLowSlip [2]
float mGravityData [2][18]
float mGravityData2 [18]
float mJumpSpeedValues1 [3]
float mJumpSpeedValues2 [4]

Member Data Documentation

◆ mAirPower

sAirTurnPowerData sPowerChangeData::mAirPower[2]

Definition at line 24 of file d_a_player_data.hpp.

◆ mTurnPowerNormal

sTurnPowerData sPowerChangeData::mTurnPowerNormal[2]

Definition at line 25 of file d_a_player_data.hpp.

◆ mTurnPowerIce

sTurnPowerData sPowerChangeData::mTurnPowerIce[2]

Definition at line 26 of file d_a_player_data.hpp.

◆ mTurnPowerLowSlip

sTurnPowerData sPowerChangeData::mTurnPowerLowSlip[2]

Definition at line 27 of file d_a_player_data.hpp.

◆ mGravityData

float sPowerChangeData::mGravityData[2][18]

Definition at line 28 of file d_a_player_data.hpp.

◆ mGravityData2

float sPowerChangeData::mGravityData2[18]

Definition at line 29 of file d_a_player_data.hpp.

◆ mJumpSpeedValues1

float sPowerChangeData::mJumpSpeedValues1[3]

Definition at line 30 of file d_a_player_data.hpp.

◆ mJumpSpeedValues2

float sPowerChangeData::mJumpSpeedValues2[4]

Definition at line 31 of file d_a_player_data.hpp.