NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_player_hio.hpp
1#pragma once
2
3#include <game/mLib/m_vec.hpp>
4
5/// @unofficial
7 float mDefaultAccel;
8 float mNoInputAccel;
9 float mTurnNoInputAccel;
10 float mTurnAccel;
11 float mVerySlowAccel;
12 float mSlowAccel;
13 float mRunSlowAccel;
14 float mMediumAccel;
15 float mFastAccel;
16};
17
18/// @unofficial
19struct sSpeedData {
20 float mLowSpeed, mMediumSpeed, mHighSpeed;
21 sPowerChangeSpeedData mPowerChangeNormal;
22 sPowerChangeSpeedData mPowerChangeIce;
23 sPowerChangeSpeedData mPowerChangeLowSlip;
24};
25
26class dAcPy_HIO_Speed_c {
27public:
28 dAcPy_HIO_Speed_c();
29 ~dAcPy_HIO_Speed_c();
30
31 sSpeedData mDataNormal;
32 sSpeedData mDataStar;
33};