NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_player_hio.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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/// @unofficial
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struct
sPowerChangeSpeedData
{
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float
mDefaultAccel;
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float
mNoInputAccel;
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float
mTurnNoInputAccel;
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float
mTurnAccel;
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float
mVerySlowAccel;
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float
mSlowAccel;
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float
mRunSlowAccel;
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float
mMediumAccel;
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float
mFastAccel;
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};
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/// @unofficial
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struct
sSpeedData
{
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float
mLowSpeed, mMediumSpeed, mHighSpeed;
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sPowerChangeSpeedData
mPowerChangeNormal;
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sPowerChangeSpeedData
mPowerChangeIce;
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sPowerChangeSpeedData
mPowerChangeLowSlip;
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};
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class
dAcPy_HIO_Speed_c {
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public
:
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dAcPy_HIO_Speed_c();
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~dAcPy_HIO_Speed_c();
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sSpeedData
mDataNormal;
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sSpeedData
mDataStar;
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};
sPowerChangeSpeedData
Definition
d_a_player_hio.hpp:6
sSpeedData
Definition
d_a_player_hio.hpp:19
include
game
bases
d_a_player_hio.hpp
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