NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_actor_manager.hpp
1#pragma once
2
3#include <game/mLib/m_vec.hpp>
4
5class daBossDemo_c;
6
8public:
9 u8 mPad1[0x18];
10 daBossDemo_c *mpCurrBossDemo;
11 u8 mPad2[0xc];
12 int mGoombaZOrderThing;
13 u8 mPad3[0x218];
14
15 void createUpCoin(const mVec3_c &pos, u8 dir, u8 count, u8 layer);
16 void allEnemyDeath(int);
17
18 static dActorMng_c *m_instance;
19};
Base class for boss battle cutscene managers.
A three-dimensional floating point vector.
Definition m_vec.hpp:122