NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_actor_manager.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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class
daBossDemo_c
;
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class
dActorMng_c
{
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public
:
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u8 mPad1[0x18];
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daBossDemo_c
*mpCurrBossDemo;
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u8 mPad2[0xc];
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int
mGoombaZOrderThing;
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u8 mPad3[0x218];
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void
createUpCoin(
const
mVec3_c
&pos, u8 dir, u8 count, u8 layer);
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void
allEnemyDeath(
int
);
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static
dActorMng_c
*m_instance;
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};
dActorMng_c
Definition
d_actor_manager.hpp:7
daBossDemo_c
Base class for boss battle cutscene managers.
Definition
d_a_boss_demo.hpp:10
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:122
include
game
bases
d_actor_manager.hpp
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