2#include <game/mLib/m_vec.hpp>
6 virtual u32
init(
void*, u32) = 0;
7 virtual u32 execute() = 0;
8 virtual u32 draw() = 0;
14 dCircleLightMask_c() { reset(); };
15 virtual ~dCircleLightMask_c() {}
17 virtual u32
init(
void*, u32);
18 virtual u32 execute();
27 void set(
float x,
float y,
float z,
float radius) {
virtual u32 init(void *, u32)
virtual u32 init(void *, u32)=0
A three-dimensional floating point vector.