1#include <game/bases/d_coin.hpp>
13 static const u8 l_h_block_time[] = {12, 8, 8, 8};
14 static const u8 l_b_block_time[] = {50, 6, 6, 6};
30 if (++
m_h_ptn_no >= ARRAY_SIZE(l_h_block_time)) {
44 if (++
m_b_ptn_no >= ARRAY_SIZE(l_b_block_time)) {
static int execute()
Executes coin rotation.
static u8 m_b_ptn_time
The remaining time for the current brick block tile frame.
static u8 m_frame
The coin rotation animation frame.
static u8 m_h_ptn_no
The current animated tile frame for question blocks.
static u8 m_b_ptn_no
The current animated tile frame for brick blocks.
static u8 m_ptn_no
The current animated tile frame for coins.
static mAng3_c m_h_shapeAngle
static mAng3_c m_shapeAngle
The rotation to be applied to every coin.
static u8 m_h_ptn_time
The remaining time for the current question block tile frame.
static const int COIN_FRAME_COUNT
The coin rotation animation frame count.
A three-dimensional short angle vector.