NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_cs_seq_manager.hpp
1#pragma once
2
3#include <game/bases/d_wm_enemy.hpp>
4
6public:
7 int GetCutName();
8 void FUN_801017c0(int, dWmEnemy_c *, int, int); ///< @unofficial
9
10 u8 mPad1[0x164];
11 bool m_164;
12 u8 mPad2[0x47];
13 dWmDemoActor_c *m_1ac;
14 dWmDemoActor_c *m_1b0;
15
16 static dCsSeqMng_c *ms_instance;
17};
void FUN_801017c0(int, dWmEnemy_c *, int, int)