NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_cs_seq_manager.hpp
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#pragma once
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#include <game/bases/d_wm_enemy.hpp>
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class
dCsSeqMng_c
{
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public
:
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int
GetCutName();
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void
FUN_801017c0
(
int
,
dWmEnemy_c
*,
int
,
int
);
///< @unofficial
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u8 mPad1[0x164];
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bool
m_164;
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u8 mPad2[0x47];
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dWmDemoActor_c
*m_1ac;
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dWmDemoActor_c
*m_1b0;
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static
dCsSeqMng_c
*ms_instance;
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};
dCsSeqMng_c
Definition
d_cs_seq_manager.hpp:5
dCsSeqMng_c::FUN_801017c0
void FUN_801017c0(int, dWmEnemy_c *, int, int)
dWmDemoActor_c
Definition
d_wm_demo_actor.hpp:7
dWmEnemy_c
Definition
d_wm_enemy.hpp:9
include
game
bases
d_cs_seq_manager.hpp
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