NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_curtain_mng.cpp
1
#include <game/bases/d_curtain_mng.hpp>
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3
void
dCurtainMng_c::CurtainInfoAllClear
() {
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for
(
int
i = 0; i < ARRAY_SIZE(
mCurtainInfo
); i++) {
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for
(
int
j = 0; j < ARRAY_SIZE(
mCurtainInfo
[i]); j++) {
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CurtainInfo_c
* info = &
mCurtainInfo
[i][j];
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info->
mUnk00
= 0xFFFF;
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for
(
int
k = 0; k < ARRAY_SIZE(info->
mUnk04
); k++) {
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info->
mUnk04
[k] = 0.0f;
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}
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}
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}
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}
dCurtainMng_c::CurtainInfoAllClear
void CurtainInfoAllClear()
Clears all curtain information.
Definition
d_curtain_mng.cpp:3
dCurtainMng_c::mCurtainInfo
CurtainInfo_c mCurtainInfo[4][4]
Definition
d_curtain_mng.hpp:18
dCurtainMng_c::CurtainInfo_c
Unused internal structure.
Definition
d_curtain_mng.hpp:11
dCurtainMng_c::CurtainInfo_c::mUnk00
u16 mUnk00
Definition
d_curtain_mng.hpp:12
dCurtainMng_c::CurtainInfo_c::mUnk04
float mUnk04[8]
Definition
d_curtain_mng.hpp:13
source
dol
bases
d_curtain_mng.cpp
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