NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_dylink.hpp
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#pragma once
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#include <
game/framework/f_profile.hpp
>
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#include <lib/egg/core/eggExpHeap.h>
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class
DynamicModuleControlBase
{
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public
:
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bool
load_async();
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bool
link();
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u8 mPad[0x0c];
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};
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class
dDynamicModuleControl :
public
DynamicModuleControlBase
{
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public
:
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dDynamicModuleControl(
const
char
*name,
EGG::ExpHeap
*heap);
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virtual
~dDynamicModuleControl();
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u8 mPad[0x38];
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};
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namespace
dDyl {
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int
LinkASync(
ProfileName
);
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bool
Unlink(
ProfileName
);
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};
DynamicModuleControlBase
Definition
d_dylink.hpp:6
EGG::ExpHeap
Definition
eggExpHeap.h:8
f_profile.hpp
ProfileName
u16 ProfileName
The name of a profile. Value is a fProfile::PROFILE_NAME_e.
Definition
f_profile.hpp:32
include
game
bases
d_dylink.hpp
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