NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_eff_actor_manager.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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class
dEffActorMng_c
{
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public
:
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void
createWaterSplashEff(
mVec3_c
&,
unsigned
long
, s8,
mVec3_c
);
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static
dEffActorMng_c
*m_instance;
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};
dEffActorMng_c
Definition
d_eff_actor_manager.hpp:4
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:100
include
game
bases
d_eff_actor_manager.hpp
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