NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_eff_actor_manager.hpp
1#pragma once
2#include <game/mLib/m_vec.hpp>
3
5public:
6 void createWaterSplashEff(mVec3_c &, unsigned long, s8, mVec3_c);
7
8 static dEffActorMng_c *m_instance;
9};
A three-dimensional floating point vector.
Definition m_vec.hpp:100