NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_effectmanager.hpp
1#pragma once
2
3#include <game/mLib/m_vec.hpp>
4#include <lib/egg/core/eggHeap.h>
5
7public:
8 static void create(EGG::Heap *heap1, EGG::Heap *heap2);
9 static void setResource(void *breff, void *breft);
10 static void SetIceBallMissshitEffect(mVec3_c *);
11 static void SetIceBallEffect(mVec3_c *);
12 static void calcGroupForWm();
13 static void calcGroup();
14 static void SetVsHitEffect(mVec3_c *); ///< @unofficial
15
16 static bool m_firstCalc;
17};
static void SetVsHitEffect(mVec3_c *)
A three-dimensional floating point vector.
Definition m_vec.hpp:112