NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_effectmanager.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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#include <lib/egg/core/eggHeap.h>
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class
EffectManager_c
{
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public
:
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static
void
create(EGG::Heap *heap1, EGG::Heap *heap2);
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static
void
setResource(
void
*breff,
void
*breft);
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static
void
SetIceBallMissshitEffect(
mVec3_c
*);
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static
void
SetIceBallEffect(
mVec3_c
*);
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static
void
calcGroupForWm();
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static
void
calcGroup();
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static
void
SetVsHitEffect
(
mVec3_c
*);
///< @unofficial
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static
bool
m_firstCalc;
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};
EffectManager_c
Definition
d_effectmanager.hpp:6
EffectManager_c::SetVsHitEffect
static void SetVsHitEffect(mVec3_c *)
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:112
include
game
bases
d_effectmanager.hpp
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