NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_info.hpp
1
#pragma once
2
#include <types.h>
3
4
class
dCyuukan_c
{
5
public
:
6
virtual
~dCyuukan_c
();
7
8
bool
isCyuukanStart(
int
, u8, u8);
9
10
int
mActivatingPlayer;
11
mVec3_c
mPlayerSetPos;
12
u32 mIsAmbush;
13
u8 mWorldNo;
14
u8 mCourseNo;
15
u8 mAreaNo;
16
u8 mEntranceNo;
17
u32 mIsKinopioInChukan;
18
int
mCoinCollection[3];
19
int
mPlayerType[2];
20
};
21
22
class
dInfo_c
{
23
public
:
24
struct
StartGameInfo
{
25
u32 mReplayDuration;
26
u8 mMovieType;
27
u8 mEntrance;
28
u8 mArea;
29
bool
mIsReplay;
30
u32 mScreenType;
31
u8 mWorld1;
32
u8 mLevel1;
33
u8 mWorld2;
34
u8 mLevel2;
35
};
36
37
dCyuukan_c
*getCyuukan() {
return
&mCyuukan; }
38
39
char
pad1[0x8];
40
dCyuukan_c
mCyuukan;
41
char
pad2[0x348];
42
int
mCharIDs[4];
43
bool
mIsWorldSelect
;
///< Whether the World Select Menu is being displayed.
44
int
pad3[7];
45
int
field_3b4;
46
char
pad4[0x746];
47
bool
mFukidashiActionPerformed[4][0x16];
48
49
static
dInfo_c
*m_instance;
50
static
unsigned
int
mGameFlag;
51
static
StartGameInfo
m_startGameInfo;
52
};
dCyuukan_c
Definition
d_info.hpp:4
dInfo_c
Definition
d_info.hpp:22
dInfo_c::mIsWorldSelect
bool mIsWorldSelect
Whether the World Select Menu is being displayed.
Definition
d_info.hpp:43
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:100
dInfo_c::StartGameInfo
Definition
d_info.hpp:24
include
game
bases
d_info.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2