NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_info.hpp
1
#pragma once
2
#include <types.h>
3
4
class
dInfo_c
{
5
public
:
6
struct
StartGameInfo
{
7
u32 mReplayDuration;
8
u8 mMovieType;
9
u8 mEntrance;
10
u8 mArea;
11
bool
mIsReplay;
12
u32 mScreenType;
13
u8 mWorld1;
14
u8 mLevel1;
15
u8 mWorld2;
16
u8 mLevel2;
17
};
18
19
char
pad1[0x394];
20
bool
mIsWorldSelect
;
21
int
pad2[7];
22
int
field_3b4;
23
24
static
dInfo_c
*m_instance;
25
static
StartGameInfo
m_startGameInfo;
26
};
dInfo_c
Definition
d_info.hpp:4
dInfo_c::mIsWorldSelect
bool mIsWorldSelect
Whether the World Select Menu is being displayed.
Definition
d_info.hpp:20
dInfo_c::StartGameInfo
Definition
d_info.hpp:6
include
game
bases
d_info.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.12.0