16 void setRest(
int rest,
int plrNo);
void incEnemyDown(int plrNo)
Increments the enemy kill count for a player.
void initStage()
Initializes all counters to zero.
u8 mCollectionCoin[PLAYER_COUNT]
The star coin collection status for each player. Each byte is a bitfield representing whether each st...
dMultiMng_c()
Creates a new multiplayer manager.
void setBattleCoin(int plrNo, int value)
Rewards a battle coin to a player.
void addScore(int value, int plrNo)
Adds to the score of a player.
void setClapSE()
Plays the clap sound effect.
int mBattleCoin[PLAYER_COUNT]
int mScore[PLAYER_COUNT]
The score of each player.
virtual ~dMultiMng_c()
Destroys the multiplayer manager.
int mCoin[PLAYER_COUNT]
The coin count for each player.
void setRest(int rest, int plrNo)
Sets the remaining lives for a player.
int mRest[PLAYER_COUNT]
The number of remaining lives for each player.
static dMultiMng_c * mspInstance
The instance of this class.
void setCollectionCoin()
Loads the star coin collection information.
void incCoin(int plrNo)
Increments the coin count for a player.
int mEnemyDown[PLAYER_COUNT]
The enemy kill count for each player.