NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Macros | |
#define | AMBUSH_ENEMY_COUNT 4 |
The maximum amount of ambush enemies per world map. | |
#define | HINT_MOVIE_COUNT 70 |
The total hint movie count. | |
#define | MAX_LIVES 99 |
The maximum life count. | |
#define | MAX_STOCK_ITEM 99 |
The maximum inventory amount per item. | |
#define | SAVE_SLOT_COUNT 3 |
The total save slot count. | |
#define | STAR_COIN_COUNT 3 |
The amount of Star Coins per level. | |
#define | STARTING_LIVES_COUNT 5 |
The amount of starting lives. | |
#define | SUPER_GUIDE_DEATH_COUNT 8 |
The amount of deaths required for the Super Guide to show. | |
Enumerations | |
enum | PLAYER_CHARACTER_e { PLAYER_MARIO , PLAYER_LUIGI , PLAYER_BLUE_TOAD , PLAYER_YELLOW_TOAD , PLAYER_COUNT } |
The identifiers for each character. More... | |
enum | PLAYER_CREATE_ITEM_e { CREATE_ITEM_NONE = BIT_FLAG(-1) , CREATE_ITEM_STAR_POWER = BIT_FLAG(0) , CREATE_ITEM_YOSHI = BIT_FLAG(1) , CREATE_ITEM_BUBBLE = BIT_FLAG(2) , CREATE_ITEM_RESCUE_TOAD = BIT_FLAG(3) } |
Various flags applied to the player on occasion. More... | |
enum | PLAYER_POWERUP_e { POWERUP_NONE , POWERUP_MUSHROOM , POWERUP_FIRE_FLOWER , POWERUP_MINI_MUSHROOM , POWERUP_PROPELLER_SHROOM , POWERUP_PENGUIN_SUIT , POWERUP_ICE_FLOWER , POWERUP_COUNT } |
The identifiers for each powerup. More... | |
enum | STAGE_e { STAGE_1 , STAGE_2 , STAGE_3 , STAGE_4 , STAGE_5 , STAGE_6 , STAGE_7 , STAGE_8 , STAGE_9 , STAGE_COIN_BATTLE = 19 , STAGE_GHOST_HOUSE , STAGE_TOWER , STAGE_TOWER_2 , STAGE_CASTLE , STAGE_CASTLE_2 , STAGE_KINOKO_HOUSE , STAGE_KINOKO_HOUSE_2 , STAGE_KINOKO_HOUSE_3 , STAGE_KINOKO_HOUSE_4 , STAGE_ENEMY = 32 , STAGE_ENEMY_2 , STAGE_ENEMY_3 , STAGE_CANNON , STAGE_DOOMSHIP = 37 , STAGE_RESCUE , STAGE_TITLE , STAGE_PEACH_CASTLE , STAGE_STAFFROLL , STAGE_COUNT } |
The numbers corresponding to each level type. More... | |
enum | WORLD_e { WORLD_1 , WORLD_2 , WORLD_3 , WORLD_4 , WORLD_5 , WORLD_6 , WORLD_7 , WORLD_8 , WORLD_9 , WORLD_10 , WORLD_COUNT , LAST_WORLD = WORLD_8 , LAST_SPECIAL_WORLD = WORLD_9 , NORMAL_WORLD_COUNT = LAST_WORLD + 1 , SPECIAL_WORLD_COUNT = LAST_SPECIAL_WORLD - LAST_WORLD } |
The numbers corresponding to each world. More... | |