NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_player_effect_manager.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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class
dPyEffect_c
{
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public
:
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enum
Type_e {
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TYPE_WATER_OUT_NORMAL,
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TYPE_WATER_OUT_MINI,
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TYPE_WATER_IN_NORMAL,
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TYPE_WATER_IN_MINI,
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TYPE_SMALL_SPLASH
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};
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};
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class
dPyEffectMng_c
{
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public
:
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void
setEffect(dPyEffect_c::Type_e type,
mVec3_c
&,
float
, u8 layer);
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static
dPyEffectMng_c
*mspInstance;
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};
dPyEffectMng_c
Definition
d_player_effect_manager.hpp:16
dPyEffect_c
Definition
d_player_effect_manager.hpp:5
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:122
include
game
bases
d_player_effect_manager.hpp
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