NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_s_autoselect.hpp
1#pragma once
2#include <game/bases/d_scene.hpp>
3
4/**
5 * @brief An empty scene that does nothing.
6 * @details Presumably, it was used to automatically cycle between stages, which was reimplemented
7 * in the Shield version as the @p AUTO_PILOTING .INI configuration.
8 * @ingroup bases
9 * @unused
10 */
11class dScAutoSelect_c : public dScene_c {
12public:
13 dScAutoSelect_c() {} ///< @copydoc dScene_c::dScene_c
14 virtual ~dScAutoSelect_c() {} ///< @copydoc dScene_c::~dScene_c
15};
virtual ~dScAutoSelect_c()
Destroys the scene.
dScAutoSelect_c()
Creates a new scene.
dScene_c()
Creates a new scene.
Definition d_scene.cpp:23