NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_s_autoselect.hpp
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#pragma once
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#include <game/bases/d_scene.hpp>
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/**
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* @brief An empty scene that does nothing.
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* @details Presumably, it was used to automatically cycle between stages, which was reimplemented
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* in the Shield version as the @p AUTO_PILOTING .INI configuration.
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* @ingroup bases
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* @unused
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*/
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class
dScAutoSelect_c
:
public
dScene_c
{
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public
:
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dScAutoSelect_c
() {}
///< @copydoc dScene_c::dScene_c
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virtual
~dScAutoSelect_c
() {}
///< @copydoc dScene_c::~dScene_c
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};
dScAutoSelect_c::~dScAutoSelect_c
virtual ~dScAutoSelect_c()
Destroys the scene.
Definition
d_s_autoselect.hpp:14
dScAutoSelect_c::dScAutoSelect_c
dScAutoSelect_c()
Creates a new scene.
Definition
d_s_autoselect.hpp:13
dScene_c::dScene_c
dScene_c()
Creates a new scene.
Definition
d_scene.cpp:23
include
game
bases
d_s_autoselect.hpp
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