NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 7 of file d_scene.hpp.
Public Member Functions | |
virtual int | preCreate () |
See dBase_c::preCreate. | |
virtual void | postCreate (fBase_c::MAIN_STATE_e status) |
Code to be executed after create. | |
virtual int | preDelete () |
See dBase_c::preDelete. | |
virtual void | postDelete (fBase_c::MAIN_STATE_e status) |
See dBase_c::postDelete. | |
virtual int | preExecute () |
Code to be executed before execute. | |
virtual void | postExecute (fBase_c::MAIN_STATE_e status) |
See dBase_c::postExecute. | |
virtual int | preDraw () |
See dBase_c::preDraw. | |
virtual void | postDraw (fBase_c::MAIN_STATE_e status) |
See dBase_c::postDraw. | |
Public Member Functions inherited from dBase_c | |
dBase_c () | |
Constructs a new base. | |
virtual | ~dBase_c () |
Destroys the base. | |
virtual const char * | getKindString () const |
Gets the base's kind string. | |
Public Member Functions inherited from fBase_c | |
fBase_c () | |
Constructs a new base. | |
void | deleteRequest () |
Requests deletion of the base. | |
fBase_c * | getConnectParent () const |
Gets the base's parent. | |
fBase_c * | getConnectChild () const |
Gets the base's first child. | |
fBase_c * | getConnectBrNext () const |
Gets the base's next sibling. | |
bool | checkChildProcessCreateState () const |
Checks if the base has at least one child in the CREATING state. | |
Public Member Functions inherited from cOwnerSetMg_c | |
cOwnerSetMg_c () | |
Constructs a new set container. | |
~cOwnerSetMg_c () | |
Destroys the set. | |
void | add (cOwnerSetNd_c *nd, void *owner) |
Adds a node to the set. | |
void | remove (cOwnerSetNd_c *nd, void *owner) |
Removes a node from the set. | |
Static Public Member Functions | |
static void | setStartScene () |
Sets up the scene to be shown when the game boots up. | |
static void | setResetScene () |
Sets up the scene to be shown after a game reset. | |
static dScene_c * | createNextScene () |
Creates and returns a root base for the next scene. | |
static void | setNextScene (ProfileName nextScene, unsigned long param, bool forceChange) |
Attempts to prepare the transition to a new state. | |
static void | setFadeInFrame (unsigned short length) |
Sets the duration of the next fade-in transition to length . | |
static void | setFadeOutFrame (unsigned short length) |
Sets the duration of the next fade-out transition to length . | |
static void | setFadeInOutFrame (unsigned short length) |
Sets the duration of the next fade-in and fade-out transitions to length . | |
Static Public Member Functions inherited from dBase_c | |
static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
Searches for a base with a given profile name, optionally under a given parent. | |
static void | initLoader () |
[Unused]. Sets the callbacks for the scrapped relocatable profile system. | |
static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
Creates a child base under the given parent. | |
static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
Creates a root base. | |
Static Public Member Functions inherited from fBase_c | |
static void * | operator new (size_t) |
new operator override for all bases. | |
static void | operator delete (void *) |
delete operator override for all bases. | |
static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
Creates a child base under the given parent. | |
static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
Creates a root base. | |
Public Attributes | |
sPhase_c * | mpPhase |
The phase to be completed before preExecute succeeds. | |
Public Attributes inherited from fBase_c | |
fBaseID_e | mUniqueID |
The base's unique identifier. | |
u32 | mParam |
A bitfield that configures the base's behaviour. Its usage varies from profile to profile. | |
ProfileName | mProfName |
The base's profile name. | |
Static Public Attributes | |
static u32 | mPara |
The parameters for the next scene. | |
static ProfileName | m_nextScene = fProfile::INVALID |
The profile name of the next scene. | |
static ProfileName | m_nowScene = fProfile::INVALID |
The profile name of the current scene. | |
static ProfileName | m_oldScene = fProfile::INVALID |
The profile name of the previous scene. | |
static bool | m_otherSceneFlg = true |
Whether the next scene has already been created. | |
static u16 | m_fadeInFrame = 30 |
The duration of the next fade-in. | |
static u16 | m_fadeOutFrame = 30 |
The duration of the next fade-out. | |
static bool | m_isAutoFadeIn = true |
If a fade-in should automatically be performed on scene load. | |
Additional Inherited Members | |
Public Types inherited from fBase_c | |
enum | LIFECYCLE_e { CREATING , ACTIVE , DELETING } |
The possible lifecycle states. More... | |
enum | GROUP_TYPE_e { OTHER , SCENE , ACTOR } |
The possible group types. More... | |
enum | MAIN_STATE_e { CANCELED , ERROR , SUCCESS , WAITING } |
The possible operation results. More... | |
enum | PACK_RESULT_e { NOT_READY , SUCCEEDED , FAILED } |
The possible operation step results. More... | |
enum | PROC_DISABLE_e { ROOT_DISABLE_EXECUTE = BIT_FLAG(0) , DISABLE_EXECUTE = BIT_FLAG(1) , ROOT_DISABLE_DRAW = BIT_FLAG(2) , DISABLE_DRAW = BIT_FLAG(3) } |
Controls if the execute and draw operations should be skipped. More... | |
Protected Member Functions inherited from fBase_c | |
bool | isProcControlFlag (u8 flag) const |
Checks if a flag is set in mProcControl. | |
void | setProcControlFlag (u8 flag) |
Sets a flag in mProcControl. | |
void | clearProcControlFlag (u8 flag) |
Clears a flag in mProcControl. | |
virtual int | create () |
do method for the create operation. | |
virtual int | doDelete () |
do method for the delete operation. | |
virtual int | execute () |
do method for the execute operation. | |
virtual int | draw () |
do method for the draw operation. | |
virtual void | deleteReady () |
Informs the base that it's about to be deleted. | |
virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
[Unused]. Creates a heap of the given size for the base. | |
virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
[Unused]. Creates a heap of the given size for the base. | |
virtual bool | createHeap () |
[Unused]. [Does nothing]. | |
virtual | ~fBase_c () |
Destroys the base. | |
Protected Attributes inherited from fBase_c | |
u8 | mLifecycleState |
The base's lifecycle state. Value is a LIFECYCLE_e. | |
bool | mDeleteRequested |
If deletion of the base was requested, but the delete operation has not been scheduled yet. | |
bool | mDeferExecute |
If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time. | |
bool | mDeferRetryCreate |
If the create operation has not been completed, and rescheduling it isn't possible at this time. | |
u8 | mGroupType |
The base's group type. Value is a GROUP_TYPE_e. | |
u8 | mProcControl |
The operations to be skipped. Value is a PROC_DISABLE_e. | |
fManager_c | mMng |
The base's process manager. | |
fBaHelper_c * | mpUnusedHelper |
[Unused]. See Unused Content. | |
fLiMgBa_c | mUnusedList |
[Unused]. See Unused Content. | |
EGG::FrmHeap * | mHeap |
[Unused]. The base's dedicated heap. | |
Static Protected Attributes inherited from fBase_c | |
static int(* | sLoadAsyncCallback )() |
[Unused]. See Unused Content. | |
static void(* | sUnloadCallback )() |
[Unused]. See Unused Content. | |
dScene_c::dScene_c | ( | ) |
Definition at line 23 of file d_scene.cpp.
dScene_c::~dScene_c | ( | ) |
Definition at line 37 of file d_scene.cpp.
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Code to be executed after create.
Appends a LASTACTOR child base to this scene.
Reimplemented from dBase_c.
Definition at line 53 of file d_scene.cpp.
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Code to be executed before execute.
If m_nextScene is set, prepares to transition to the next state. Once all initial child bases have been added, enable the execute and draw step on this base and its children.
Reimplemented from dBase_c.
Definition at line 77 of file d_scene.cpp.
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Sets up the scene to be shown when the game boots up.
Definition at line 133 of file d_scene.cpp.
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Sets up the scene to be shown after a game reset.
Definition at line 141 of file d_scene.cpp.
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Creates and returns a root base for the next scene.
Definition at line 145 of file d_scene.cpp.
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Attempts to prepare the transition to a new state.
If the game is resetting, the transition is not performed, unless forceChange is true
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nextScene | The next scene's profile name. |
param | The next scene's parameters. |
forceChange | If the transition should always be performed. |
Definition at line 162 of file d_scene.cpp.
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Sets the duration of the next fade-in transition to length
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Definition at line 184 of file d_scene.cpp.
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Sets the duration of the next fade-out transition to length
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Definition at line 188 of file d_scene.cpp.
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Sets the duration of the next fade-in and fade-out transitions to length
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Definition at line 192 of file d_scene.cpp.
sPhase_c* dScene_c::mpPhase |
The phase to be completed before preExecute succeeds.
Definition at line 52 of file d_scene.hpp.
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The parameters for the next scene.
Definition at line 54 of file d_scene.hpp.
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The profile name of the next scene.
Definition at line 55 of file d_scene.hpp.
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The profile name of the current scene.
Definition at line 56 of file d_scene.hpp.
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The profile name of the previous scene.
Definition at line 57 of file d_scene.hpp.
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Whether the next scene has already been created.
Definition at line 58 of file d_scene.hpp.
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The duration of the next fade-in.
Definition at line 60 of file d_scene.hpp.
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The duration of the next fade-out.
Definition at line 61 of file d_scene.hpp.
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If a fade-in should automatically be performed on scene load.
Definition at line 62 of file d_scene.hpp.