NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_s_chr_lib.hpp
1#include <game/mLib/m_3d.hpp>
2
3class dsChrLib {
4public:
5 static void releaseAnim(m3d::anmChr_c *anim);
6 static void bindAnimToNodeList(m3d::bmdl_c *model, m3d::anmChr_c *anim, int nodeCount, const char **nodeNames, nw4r::g3d::AnmObjChr::BindOption bindOption);
7};