NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_s_chr_lib.hpp
1
#include <game/mLib/m_3d.hpp>
2
3
class
dsChrLib
{
4
public
:
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static
void
releaseAnim(
m3d::anmChr_c
*anim);
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static
void
bindAnimToNodeList(
m3d::bmdl_c
*model,
m3d::anmChr_c
*anim,
int
nodeCount,
const
char
**nodeNames, nw4r::g3d::AnmObjChr::BindOption bindOption);
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};
dsChrLib
Definition
d_s_chr_lib.hpp:3
m3d::anmChr_c
Definition
anm_chr.hpp:6
m3d::bmdl_c
Definition
bmdl.hpp:7
include
game
bases
d_s_chr_lib.hpp
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