10 bool create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmChr anmChr,
mAllocator_c *allocator,
size_t *objSize);
13 void setFrmCtrlDefault(nw4r::g3d::ResAnmChr &anmChr,
m3d::playMode_e playMode);
15 bool create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmChr anmChr,
mAllocator_c *allocator) {
16 return create(mdl, anmChr, allocator,
nullptr);