NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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anm_chr.hpp
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#pragma once
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#include <game/mLib/m_3d/fanm.hpp>
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#include <game/mLib/m_3d/bmdl.hpp>
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namespace
m3d
{
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class
anmChr_c
:
public
fanm_c
{
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public
:
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virtual
banm_c::anmType_e
getType()
const
{
return
banm_c::TYPE_ANM_CHR; };
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bool
create(
nw4r::g3d::ResMdl
mdl,
nw4r::g3d::ResAnmChr
anmChr,
mAllocator_c
*allocator,
size_t
*objSize);
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void
setAnm(
m3d::bmdl_c
&mdl,
nw4r::g3d::ResAnmChr
anmChr,
m3d::playMode_e
playMode);
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void
setAnmAfter(
m3d::bmdl_c
&mdl,
nw4r::g3d::ResAnmChr
anmChr,
m3d::playMode_e
playMode);
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void
setFrmCtrlDefault(
nw4r::g3d::ResAnmChr
&anmChr,
m3d::playMode_e
playMode);
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};
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}
m3d::anmChr_c
Definition
anm_chr.hpp:6
m3d::banm_c::anmType_e
anmType_e
Definition
banm.hpp:21
m3d::bmdl_c
Definition
bmdl.hpp:8
m3d::fanm_c::fanm_c
fanm_c()
Constructs an animation object.
Definition
fanm.cpp:3
mAllocator_c
An allocator class that wraps an EGG:Allocator .
Definition
m_allocator.hpp:8
nw4r::g3d::ResAnmChr
Definition
res_anm.hpp:25
nw4r::g3d::ResMdl
Definition
res_mdl.hpp:38
m3d
mLib 3D library
Definition
anm_chr.hpp:5
m3d::playMode_e
playMode_e
Definition
banm.hpp:7
include
game
mLib
m_3d
anm_chr.hpp
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