NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_s_select.hpp
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#pragma once
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#include <game/bases/d_scene.hpp>
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/// @brief An empty scene that does nothing.
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/// @details Presumably, it was used as a debug level selection scene.
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/// @ingroup bases
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/// @unused
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class
dScSelect_c
:
public
dScene_c
{
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public
:
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dScSelect_c
() {}
///< @copydoc dScene_c::dScene_c
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virtual
~dScSelect_c
() {}
///< @copydoc dScene_c::~dScene_c
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};
dScSelect_c::~dScSelect_c
virtual ~dScSelect_c()
Destroys the scene.
Definition
d_s_select.hpp:11
dScSelect_c::dScSelect_c
dScSelect_c()
Creates a new scene.
Definition
d_s_select.hpp:10
dScene_c::dScene_c
dScene_c()
Creates a new scene.
Definition
d_scene.cpp:23
include
game
bases
d_s_select.hpp
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