NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_save_mng.hpp
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#pragma once
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#include <game/bases/d_mj2d_data.hpp>
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#include <lib/egg/core/eggHeap.h>
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class
dSaveMng_c
{
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public
:
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dMj2dGame_c
*getSaveGame(s8);
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dMj2dGame_c
*getTempGame(s8);
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bool
isNandBusy();
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void
calcCRC();
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void
startNandSave();
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void
startNandLoad();
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static
void
create(EGG::Heap *heap);
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u8 mPad[0x20];
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dMj2dHeader_c
mHeader;
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static
dSaveMng_c
*m_instance;
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};
dMj2dGame_c
Represents the slot-specific save data for the game.
Definition
d_mj2d_data.hpp:54
dMj2dHeader_c
Represents the header of the game's save file.
Definition
d_mj2d_data.hpp:10
dSaveMng_c
Definition
d_save_mng.hpp:6
include
game
bases
d_save_mng.hpp
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