NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_save_mng.hpp
1#pragma once
2#include <game/bases/d_mj2d_data.hpp>
3
4class dSaveMng_c {
5public:
6 dMj2dGame_c *getSaveGame(s8);
7 dMj2dGame_c *getTempGame(s8);
8 bool isNandBusy();
9 void calcCRC();
10 void startNandSave();
11 void startNandLoad();
12
13 u8 mPad[0x20];
14 dMj2dHeader_c mHeader;
15
16 static dSaveMng_c *m_instance;
17};
Represents the slot-specific save data for the game.
Represents the header of the game's save file.