NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_save_mng.hpp
1#pragma once
2
3#include <game/bases/d_mj2d_data.hpp>
4#include <lib/egg/core/eggHeap.h>
5
6class dSaveMng_c {
7public:
8 dMj2dGame_c *getSaveGame(s8);
9 dMj2dGame_c *getTempGame(s8);
10 bool isNandBusy();
11 void calcCRC();
12 void startNandSave();
13 void startNandLoad();
14
15 static void create(EGG::Heap *heap);
16
17 u8 mPad[0x20];
18 dMj2dHeader_c mHeader;
19
20 static dSaveMng_c *m_instance;
21};
Represents the slot-specific save data for the game.
Represents the header of the game's save file.