NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_w_camera.hpp
1
#include <game/mLib/m_sphere.hpp>
2
#include <game/bases/d_wm_lib.hpp>
3
4
class
dWmViewClip_c
{
5
public
:
6
void
set(
float
,
float
,
float
,
float
,
const
mMtx_c
& );
7
bool
intersectSphere
(
const
mSphere_c
*);
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};
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class
dWCamera_c
{
11
public
:
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char
pad[0x4f8];
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dWmViewClip_c
mViewClip
;
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static
dWCamera_c
*
m_instance
;
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};
dWCamera_c
Definition
d_w_camera.hpp:10
dWCamera_c::m_instance
static dWCamera_c * m_instance
The instance of the camera.
Definition
d_w_camera.hpp:15
dWCamera_c::mViewClip
dWmViewClip_c mViewClip
The camera's view clip.
Definition
d_w_camera.hpp:13
dWmViewClip_c
Definition
d_w_camera.hpp:4
dWmViewClip_c::intersectSphere
bool intersectSphere(const mSphere_c *)
mMtx_c
A 3x4 matrix.
Definition
m_mtx.hpp:9
mSphere_c
Definition
m_sphere.hpp:7
include
game
bases
d_w_camera.hpp
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