NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_w_camera.hpp
1#include <game/mLib/m_sphere.hpp>
2#include <game/mLib/m_mtx.hpp>
3#include <game/bases/d_wm_lib.hpp>
4
6public:
7 void set( float, float, float, float, const mMtx_c& );
8 bool CheckClipSphere(const mSphere_c *);
9};
10
12public:
13 char pad[0x4f8];
14 dWmViewClip_c mViewClip; ///< The camera's view clip.
15
16 static dWCamera_c *m_instance; ///< The instance of the camera.
17};
static dWCamera_c * m_instance
The instance of the camera.
dWmViewClip_c mViewClip
The camera's view clip.
A 3x4 matrix.
Definition m_mtx.hpp:9