NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_w_camera.hpp
1
#include <game/mLib/m_sphere.hpp>
2
#include <game/mLib/m_mtx.hpp>
3
#include <game/bases/d_wm_lib.hpp>
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class
dWmViewClip_c
{
6
public
:
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void
set(
float
,
float
,
float
,
float
,
const
mMtx_c
& );
8
bool
CheckClipSphere(
const
mSphere_c
*);
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};
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class
dWCamera_c
{
12
public
:
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char
pad[0x4f8];
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dWmViewClip_c
mViewClip
;
///< The camera's view clip.
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static
dWCamera_c
*
m_instance
;
///< The instance of the camera.
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};
dWCamera_c
Definition
d_w_camera.hpp:11
dWCamera_c::m_instance
static dWCamera_c * m_instance
The instance of the camera.
Definition
d_w_camera.hpp:16
dWCamera_c::mViewClip
dWmViewClip_c mViewClip
The camera's view clip.
Definition
d_w_camera.hpp:14
dWmViewClip_c
Definition
d_w_camera.hpp:5
mMtx_c
A 3x4 matrix.
Definition
m_mtx.hpp:9
mSphere_c
Definition
m_sphere.hpp:6
include
game
bases
d_w_camera.hpp
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