NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_mtx.hpp
1#pragma once
2#include <types.h>
3#include <game/mLib/m_angle.hpp>
4#include <lib/nw4r/math/vec.hpp>
5#include <lib/rvl/mtx/mtx.h>
6
7/// @brief A 3x4 matrix.
8/// @ingroup mlib
9class mMtx_c {
10public:
11 /// @brief Constructs an empty matrix.
12 mMtx_c() {}
13
14 /// @brief Constructs a matrix with the given components.
15 mMtx_c(float _00, float _01, float _02, float _03, float _10, float _11, float _12, float _13, float _20, float _21, float _22, float _23);
16
17 /// @brief Mtx cast operator.
18 operator Mtx*() { return &mData; }
19
20 /// @brief Const Mtx cast operator.
21 operator const Mtx*() const { return &mData; }
22
23 void XrotS(mAng angle); ///< Generates a rotation matrix for the X axis with the given angle.
24 void XrotM(mAng angle); ///< Rotates the matrix on the X axis by the given angle.
25 void YrotS(mAng angle); ///< Generates a rotation matrix for the Y axis with the given angle.
26 void YrotM(mAng angle); ///< Rotates the matrix on the Y axis by the given angle.
27 void ZrotS(mAng angle); ///< Generates a rotation matrix for the Z axis with the given angle.
28 void ZrotM(mAng angle); ///< Rotates the matrix on the Z axis by the given angle.
29
30 void ZXYrotM(mAng xRot, mAng yRot, mAng zRot); ///< Rotates the matrix on the Y, X and Z axes by the given angles.
31 void XYZrotM(mAng xRot, mAng yRot, mAng zRot); ///< Rotates the matrix on the Z, Y and X axes by the given angles.
32
33 void toRot(mAng3_c &out) const; ///< Extracts the rotation vector from the matrix.
34 void multVecZero(nw4r::math::VEC3 &out) const; ///< Extracts the translation vector from the matrix.
35 void zero(); ///< Zeroes out the matrix.
36
37 float mData[3][4]; ///< The matrix components.
38
39 static mMtx_c Identity; ///< The identity matrix.
40};
A three-dimensional short angle vector.
Definition m_angle.hpp:60
mMtx_c()
Constructs an empty matrix.
Definition m_mtx.hpp:12
void ZrotS(mAng angle)
Generates a rotation matrix for the Z axis with the given angle.
Definition m_mtx.cpp:77
void XYZrotM(mAng xRot, mAng yRot, mAng zRot)
Rotates the matrix on the Z, Y and X axes by the given angles.
Definition m_mtx.cpp:109
void toRot(mAng3_c &out) const
Extracts the rotation vector from the matrix.
Definition m_mtx.cpp:123
void multVecZero(nw4r::math::VEC3 &out) const
Extracts the translation vector from the matrix.
Definition m_mtx.cpp:137
void ZrotM(mAng angle)
Rotates the matrix on the Z axis by the given angle.
Definition m_mtx.cpp:95
void XrotS(mAng angle)
Generates a rotation matrix for the X axis with the given angle.
Definition m_mtx.cpp:25
void YrotS(mAng angle)
Generates a rotation matrix for the Y axis with the given angle.
Definition m_mtx.cpp:51
void ZXYrotM(mAng xRot, mAng yRot, mAng zRot)
Rotates the matrix on the Y, X and Z axes by the given angles.
Definition m_mtx.cpp:103
static mMtx_c Identity
The identity matrix.
Definition m_mtx.hpp:39
void XrotM(mAng angle)
Rotates the matrix on the X axis by the given angle.
Definition m_mtx.cpp:43
void zero()
Zeroes out the matrix.
Definition m_mtx.cpp:143
void YrotM(mAng angle)
Rotates the matrix on the Y axis by the given angle.
Definition m_mtx.cpp:69
float mData[3][4]
The matrix components.
Definition m_mtx.hpp:37
float Mtx[3][4]
A 3x4 matrix.
Definition mtx.h:12
A one-dimensional short angle vector.
Definition m_angle.hpp:8
A three-dimensional floating point vector.
Definition vec.hpp:22