NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_bgm_sync.hpp
1#pragma once
2
3#include <types.h>
4
5class dWmBgmSync_c {
6public:
7 dWmBgmSync_c() :
8 m_04(0), m_08(0),
9 m_0c(false), m_0d(false), m_0e(false),
10 mAngle(nullptr) {}
11
12 virtual ~dWmBgmSync_c();
13 virtual void execute();
14
15 int m_04;
16 int m_08;
17 bool m_0c;
18 bool m_0d;
19 bool m_0e;
20 u8 mPad2[0x8];
21 const mAng3_c *mAngle;
22};
A three-dimensional short angle vector.
Definition m_angle.hpp:60