NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_bgm_sync.hpp
1#pragma once
2
3#include <types.h>
4#include <game/mLib/m_angle.hpp>
5
6class dWmBgmSync_c {
7public:
8 dWmBgmSync_c() :
9 m_04(0), m_08(0),
10 m_0c(false), m_0d(false), m_0e(false),
11 m_18(nullptr) {}
12
13 virtual ~dWmBgmSync_c();
14 virtual void execute();
15
16 float getAnmRate(float frameCount);
17
18 int m_04;
19 int m_08;
20 bool m_0c;
21 bool m_0d;
22 bool m_0e;
23 u8 mPad2[0x8];
24 const s16 *m_18;
25};