NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_bgm_sync.hpp
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#pragma once
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#include <types.h>
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#include <game/mLib/m_angle.hpp>
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class
dWmBgmSync_c {
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public
:
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dWmBgmSync_c() :
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m_04(0), m_08(0),
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m_0c(
false
), m_0d(
false
), m_0e(
false
),
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m_18(
nullptr
) {}
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virtual
~dWmBgmSync_c();
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virtual
void
execute();
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float
getAnmRate(
float
frameCount);
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int
m_04;
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int
m_08;
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bool
m_0c;
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bool
m_0d;
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bool
m_0e;
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u8 mPad2[0x8];
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const
s16 *m_18;
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};
include
game
bases
d_wm_bgm_sync.hpp
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