NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_csv_data.hpp
1#pragma once
2
3class dCsvData_c {
4public:
5 const char *GetPointName(int) const;
6
7 u8 mPad[0x16518];
8
9public:
10 static int c_COURSE_ID;
11 static int c_GHOST_ID;
12 static int c_TOWER_ID;
13 static int c_CASTLE_ID;
14 static int c_KINOKO_ID;
15 static int c_ENEMY_ID;
16 static int c_CANON_ID;
17 static int c_TRSHIP_ID;
18 static int c_AIRSHIP_ID;
19 static int c_START_ID;
20 static int c_PEACH_ID;
21};