2#include <game/bases/d_wm_demo_actor.hpp>
21 virtual bool vf78() {
return false; }
@ ACTOR_MAP_OBJECT
A map object (dWmObjActor_c).
dWmDemoActor_c()
Constructs a new actor.
bool IsCourseOtasukeClearSimple()
~dWmObjActor_c()
Destroys the object.
int mResNodeIdx
The index of the model's root resource node. Always set to -1.
bool IsCourseUraClearSimple()
bool IsCourseFirstUraClear()
bool IsCourseOmoteClearSimple()
virtual int GetActorType()
Gets the actor kind. See ACTOR_KIND_e.
bool IsCourseFirstClear()
bool IsCourseFirstOmoteClear()
bool IsCourseUraOtasukeClearSimple()
int GetCurrentPlayResultStatus()
bool IsCourseOmoteClear()
ACTOR_PARAM_CONFIG(CourseNo, 0, 8)
The level number associated to the object.
dWmObjActor_c()
Constructs a new object.
bool IsCourseOtasukeClear()
ACTOR_PARAM_CONFIG(PathNode, 8, 8)
The path node associated to the object.