1#ifndef NW4R_EF_RES_ANIM_CURVE_H 
    2#define NW4R_EF_RES_ANIM_CURVE_H 
    3#include <nw4r/types_nw4r.h> 
    7#define NW4R_EF_MAGIC_ANIMCURVE 0xAC 
    8#define NW4R_EF_MAGIC_ANIMBAKED 0xAB 
   14    AC_TYPE_PARTICLE_U8 = 0,
 
   15    AC_TYPE_PARTICLE_F32 = 3,
 
   16    AC_TYPE_PARTICLE_ROTATE = 6,
 
   17    AC_TYPE_PARTICLE_TEXTURE = 4,
 
   38    AC_TARGET_TEXTURE1SCALE = 17,
 
   39    AC_TARGET_TEXTURE1ROTATE,
 
   40    AC_TARGET_TEXTURE1TRANSLATE,
 
   41    AC_TARGET_TEXTURE2SCALE,
 
   42    AC_TARGET_TEXTURE2ROTATE,
 
   43    AC_TARGET_TEXTURE2TRANSLATE,
 
   44    AC_TARGET_TEXTUREINDSCALE,
 
   45    AC_TARGET_TEXTUREINDROTATE,
 
   46    AC_TARGET_TEXTUREINDTRANSLATE,
 
   49    AC_TARGET_FIELD_SPEED,
 
   55    AC_TARGET_EMIT_COMMONPARAM = 64,
 
   57    AC_TARGET_EMIT_ROTATE,
 
   58    AC_TARGET_EMIT_TRANSLATE,
 
   59    AC_TARGET_EMIT_SPEED_ORIG,
 
   60    AC_TARGET_EMIT_SPEED_YAXIS,
 
   61    AC_TARGET_EMIT_SPEED_RANDOM,
 
   62    AC_TARGET_EMIT_SPEED_NORMAL,
 
   63    AC_TARGET_EMIT_SPEED_SPECDIR,
 
   64    AC_TARGET_EMIT_EMISSION,
 
   67    AC_TARGET_ROTATE = 12,
 
   95        PROC_FLAG_SYNC = (1 << 2),
 
   96        PROC_FLAG_STOP = (1 << 3),
 
   97        PROC_FLAG_TIMING = (1 << 4),
 
   98        PROC_FLAG_INFLOOP = (1 << 5),
 
   99        PROC_FLAG_TURN = (1 << 6),
 
  100        PROC_FLAG_FITTING = (1 << 7),