NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggController.h
1#pragma once
2
3#include <types.h>
4#include <revolution/PAD.h>
5
6namespace EGG {
7
9public:
10 virtual void setPosParam(float, float);
11 virtual void setHoriParam(float, float);
12 virtual void setDistParam(float, float);
13 virtual void setAccParam(float, float);
14 virtual bool down(ulong) const;
15 virtual bool up(ulong) const;
16 virtual bool downTrigger(ulong) const;
17 virtual bool upTrigger(ulong) const;
18 virtual bool downAll(ulong) const;
19 virtual bool upAll(ulong) const;
20 virtual void beginFrame(PADStatus *);
21 virtual void endFrame();
22};
23
24} // namespace EGG